How To Read Stats

You will see a “statistics” block on each ship. These are not important to the roleplay in general. What they basically indicate is the relative values between ships so players have an idea of how they compare when roleplaying.

Size
Below are a list of modern vehicles corresponding the the size values we use for ships. We give the general size, in length.

0: Fighter jets (about 50 feet)

1: Large yachts (100 feet)

2: A little smaller than an average cruise ship (500-700 feet)

3: An aircraft carrier (1,000+ feet)

4: Burj Khalifa Tower (2,000+ feet)

5: 1 Mile (5,000+ feet)

Speed
This is really speed and maneuverability. Scouts and shrike fighters are the fastest ships out there (speed of 5) but they can’t last for as long as larger ships can. Typically, the larger a ship is- the slower and less maneuverable it is. A high value like 4 or 5 is on par with modern fighter jets while a lot value like 2 would be like trying to turn an aircraft carrier.

Power
This is a generally comparative value that displays sheer firepower. A ship with high power, like a battleship (5) are expected to cause significant damage with their onboard weapons. Ships without many weapons, like a carrier, have a much lower value.

Rank
This corresponds with the rank required to command a ship like this. For example, a battleship requires rank of 5 to command it for spaceforce that means you must be an Effoket or higher.

Value
A ship’s “value” is used, out of game, by staff to calculate how hard a battle will be to win. They total up the value of all the ships from both sides of a conflict and compare them. A small fleet typically has a value of about 100. It’s not hard math and there is no such thing as an automatic win. However, a fleet with a value of 100 going up against something with a value of 600 is probably in for a bad day while if the difference was more like 100 vs 120 it would hardly matter.